2/12/2018
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Dark Souls 2 Patch 1.03 5,6/10 5255reviews

From Software has released the patch notes for Dark Souls 2 version 1.03/calibration 1.04. Mostly we can see a lot of boss nerfs along with a nerf for Wrath of the Gods miracle. Calibrations 1.04 notes: • Changed the “heavy” throwing animation for Corrosive Urns.

Apr 11, 2014 Just my opinion on the new Patch (1.03) released for Dark Souls 2. What do you guys think? Official notes. Patch 1.03 released yesterday for Dark Souls 2. Here's what the patch addressed: MULTIPLAYER: Failing to create Multiplayer session no longer. Changes are coming to Dark Souls 2, but don't worry, good and necessary ones. From various Multiplayer fixes to environment bugs, those will all be ironed out in the.

Check out the patch notes for Dark Souls 2's update 1. Vampire The Masquerade Bloodlines Unofficial Patch. 03 and calibration 1.04.

Reduced corrosive damage to items when hit. • Increase in durability on Twin Blade Weapon / Decreased their durability degradation. • Moonlight Greatsword can no longer be enchanted and buffed.

Attack animation has been slowed / adjusted. • The upward adjustment weight, the degree of toughness, the defense of “large helmet of Gerumu warrior” Armor (Thanks Google Translate. I have no idea what a Gerumu is). • Reduced damage from the Ring of Thorns. • Reduced damage from the Ring of the Old Sun • Damage will not decrease for every enemy that Soul Spear pieces trough. • Increase in casting time and decrease of damage for Soul Greatsword • Upward adjustment of the bullet speed “lump of Seoul to be tracked” magic “crystal mass of Seoul to be tracked”, and a lower adjustment of stamina take the amount of darkness surgery “those who follow” (Unsure of the horrible Google Translate) • The downward adjustment of the amount of damage “torrent of Seoul” magic (I’m guessing a nerf in Soul Geyser or Soul Vortex) • Casting speed on recovery spells being lengthened.

Dark Souls 2 Patch 1.03

• Increased casting time and decreased damage for Wrath of Gods • Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies. Might also include a decrease in damage for Forbidden Sun. • Increased defense for Lucatiel, Benhart, and Manscorpion Tark (one other NPC mentioned).

• The downward adjustment of the HP enemy “rupture the Dead” (???) • Female mages in Shrine Of Amana receiving nerf in both damage and their spell’s tracking ability. • Fire Lizards in Forest of Fallen Giants will not spit fire in slower intervals. • Downward adjustment period the occurrence of the shock wave of attack during downswing enemy of “backpack hammer” (???) • The Last Giant now does even less damage to players and Well-Mannered Pate.

• The Lost Sinner now has less HP and does less damage. • Royal Rat Authority now has less HP and does less damage • Duke’s Dear Freja’s laser breath now does less damage. • Enemies around Sinner’s Rise now do less damage • Shadow Men in the Flexile Sentry’s Boss area in NG+ now do less damage Tell us what you think in the comments section below. Roll back once and you’re safe to cast, run away a bit more for additional safety. You can also block his attacks or parry them. Now there’s the caster who can just spam attacks which hurts more than the greatswords at long range and it barely takes longer to cast a spell than swing a greatsword.

Also, getting a slight amount of lag, which is common but usually not enough to mess up a melee duel, will result in making spells almost undodgeable and unparryable and blocking them wil jsut result in HUGE stamina damage and likely still have some damage going through unless you use a 100% magic resist shield. For the skill or balls required to cast in front of a melee character, you are straight up stupid to do it or have no skill because you can just spam spells which are still usually fast enough to fuck up anyone who even gets close especially if you are even slightly intelligent enough to think of casting homing soul mass when someone’s trying to get into melee range. Nothing miniscule about it, nerfed coming and going. Nerfed enchantment, nerfed soul geyser into the ground and six feet further. And all that on top of the fact that a dedicated caster spends the whole game sucking hoping for powerful stuff to come together at end game (staff of wisdom, gear, spells).