With the recent removal of lazy aim, crosshair overlays are now accurate on Rust. However, the problem with that is that Rust detects it as a cheat if you are using a third party one that you installed yourself.
This script seems enticing, and it set me to thinking about where something like this might come in useful. And of course, as you point out, one can change the ch.gif as one pleases. Thus it can be modified to overlay things besides crosshairs. Good work, evilc!
Note that there seems to be something that needs correction. An 'AltSubmit' seems to be omitted. The line Gui, Add, Picture, w%ch_x% h%ch_y%, ch.gifshould be Gui, Add, Picture, w%ch_x% h%ch_y% AltSubmit, ch.gifin order to get the transparency effect. I think it would be useful to have some way to switch the crosshairs on and off, but it's easy to modify this script and add a hotkey to provide that.
And I'll probably also modify the speed of moving the crosshairs. The script is easy to read and modify. What does the altsumbit do? It works perfectly for me as-is Hmmm, curious. When I tried the script, I had some problems at first. It wasn't until I added the AltSubmit that I got the crosshairs gif to be transparent.
Until then, I had a crosshairs on a opaque square that moved around on top of the larger window. Authotkey documentation says: Specifying the word AltSubmit in Options tells the program to use Microsoft's GDIPlus.dll to load the image, which might result in a different appearance for GIF, BMP, and icon images. Train Games 3d there. For example, it would load an ICO/GIF that has a transparent background as a transparent bitmap, which allows the BackgroundTrans option to take effect. If GDIPlus is not available (see next paragraph), AltSubmit is ignored and the image is loaded using the normal method.
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