You can use NRaas DebugEnabler to reset the frozen. Enable debug interactions and reset the. I’ve been modding the Sims 3 for over two. Sample Asp.net Projects With Source Code there.
I finally found someone having the same issue as me. (the issue is aptly described on the mod's page as 'I cannot select anything, it's like my active family is gone') I took Bob's advice and installed DebugEnabler, as a last-ditch effort to save my game. Only trouble is, the commands listed on the nraas site do not work: my game does not recognize them and gives me the 'Unknown Command' error message. Did I miss some important step somewhere? Is there ANY way I can salvage this mess?
Should I just say 'eff it all' and kiss my game goodbye? I'm literally going to start crying in about 2 minutes.
ANY help is appreciated. Do I need to reinstall the framework setup every time I add a mod to the game? No, you don't need to reinstall the framework every time you add a mod to the game. But it is recommended to clear the scriptcache when you add or remove mods. Have you started up a new game (or other save that's working properly) to see if DebugEnabler is working at all?
I've just recently added that to my game and have used it to check the inventory on the mailbox, and check alien DNA percentage on alien offspring. If you aren't even getting the NRaas/DebugEnabler option when clicking on sims and various objects then you have an installation issue. You might also try starting a new game, load up any town, pick any random household, and then try the DebugEnabler console commands (i.e. MakeSim) to see if they are still unknown or not. That could also tell you if you've got the mod installed correctly or whether there is some issue with your problematic save. (And exit without saving once you've determined whether the console commands are accepted or not.) Those are my only suggestions and they are just geared toward determining if the DebugEnabler mod is otherwise working properly.
Once you are sure the mod is installed correctly based on other saved games I'd then post on the NRaas site for help. Do I need to reinstall the framework setup every time I add a mod to the game? No, you don't need to reinstall the framework every time you add a mod to the game.
Simple Calculator Pc. But it is recommended to clear the scriptcache when you add or remove mods. Have you started up a new game (or other save that's working properly) to see if DebugEnabler is working at all? I've just recently added that to my game and have used it to check the inventory on the mailbox, and check alien DNA percentage on alien offspring. If you aren't even getting the NRaas/DebugEnabler option when clicking on sims and various objects then you have an installation issu Flight Unlimited 3. e. You might also try starting a new game, load up any town, pick any random household, and then try the DebugEnabler console commands (i.e.
MakeSim) to see if they are still unknown or not. That could also tell you if you've got the mod installed correctly or whether there is some issue with your problematic save. (And exit without saving once you've determined whether the console commands are accepted or not.) Those are my only suggestions and they are just geared toward determining if the DebugEnabler mod is otherwise working properly. Once you are sure the mod is installed correctly based on other saved games I'd then post on the NRaas site for help. Thanks for clarifying!